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Author |
Thread Statistics | Show CCP posts - 26 post(s) |
Torgeir Hekard
I MYSELF AND ME VYDRA RELOLDED
275
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Posted - 2016.08.09 06:59:01 -
[1] - Quote
Will existing characters be transferred to thunderdome at some point?
Asking this to avoid potential name collisions. |
Torgeir Hekard
I MYSELF AND ME VYDRA RELOLDED
275
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Posted - 2016.08.09 09:24:11 -
[2] - Quote
Played around a bit with thunderdome.
Some things:
Neither character nor account (!) settings are transferred. Among other things this means wrecked shortcuts. Have to manually feed it proper core_user and core_character files
No market. Means getting anything, including skillbooks, requires /giveitem. You need about 250 skillbooks. I had a skill list which I turned into a skillbook list which I turned into a /giveitem "skillbook" 1 list and manually copy-pasted it into chat 5 lines at a time (otherwise you risk hitting max character limit). This gave me cancer. Fitting ships will probably give me ebola.
Mass-injecting acquired skillbooks is impossible. Because if even one skill is already injected, whole injection job fails. So have to do it in batches and clean up excessive skillbooks. Inserting a whole skill plan (around 1000 skill levels total) is impossible - you get 50 max skills in queue. Thankfully you can insert the whole plan, train 50 skills, then insert the same plan again and repeat it until you've trained everything. Well, actually until no more skills get inserted. In reality some skills (probably starter?) don't get properly trained, and anything that depends on them either. So have to manually cleanup leftover skills (usually meaning manually training the first skill in a dependency chain and then injecting the plan again).
Overall it took me about an hour to train the newly created character. I think we need a better way to deal with skills.
I think we also need some way to seed the market, because that fitting ebola thing. |
Torgeir Hekard
I MYSELF AND ME VYDRA RELOLDED
275
|
Posted - 2016.08.09 18:05:26 -
[3] - Quote
Can't we have market seeded on private citadels? I assume currently orders on citadels are only visible for those who have access. Or are there any caveats? |
Torgeir Hekard
I MYSELF AND ME VYDRA RELOLDED
276
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Posted - 2016.08.13 13:46:32 -
[4] - Quote
Any particular reason Citadels are banned on thunderdome? |
Torgeir Hekard
I MYSELF AND ME VYDRA RELOLDED
276
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Posted - 2016.08.13 14:07:25 -
[5] - Quote
CCP Logibro wrote:Torgeir Hekard wrote:Any particular reason Citadels are banned on thunderdome? Ability to anchor them and setup clone services in arena systems. Eeeh. They are the only reasonable way to keep things secure (in conjunction with scan blockers), but whatever |
Torgeir Hekard
I MYSELF AND ME VYDRA RELOLDED
276
|
Posted - 2016.08.18 19:14:05 -
[6] - Quote
Is there any way be a spectator if you are not the referee? |
Torgeir Hekard
I MYSELF AND ME VYDRA RELOLDED
276
|
Posted - 2016.08.19 12:35:55 -
[7] - Quote
Mikokoel wrote: You can just join the fleet with any ship. The referee can then override the errors he gets because of too many points / too many people / bad ship and move you anyways.
Then you just warp to the arena at 0 and cloak up with /shipcloak
Ohm nice, thanks. But can you, for example, exit the fleet and turn the fancy UI on this way? |
Torgeir Hekard
I MYSELF AND ME VYDRA RELOLDED
276
|
Posted - 2016.09.07 17:44:44 -
[8] - Quote
We are having problems with random accounts losing access to thunderdome. So far one of our team members can't log in today (incorrect name/password) even though he was playing yesterday. Personally one of my four accounts also lost access, other 3 are doing fine.
Edit: another one bites the dust. another one bites the dust. |
Torgeir Hekard
I MYSELF AND ME VYDRA RELOLDED
276
|
Posted - 2016.09.09 08:24:26 -
[9] - Quote
CCP Logibro wrote: There's also been some reports of module lag on the server. I'll be taking a bit of a deeper dive into that tomorrow, but for now if you could post timestamps from when it occurs in this thread that would be a huge amount of help.
There's a general issue with lag spikes during past several days. Not just modules. At least during euro prime. Look around 19:00-19:30 ET yesterday for example. Specifically closer to 19:10. |
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